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fathersave

fathersave

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Devlog

  • Devlog #05 - Rendering the Underground Map
    July 09, 2026 by Waszker
    This devlog is going to be a little different: more technical, and a sort of retrospective of our rendering and optimization work around one specific part of fathersave : drawing the underground map... Continue reading
  • Devlog #04 - Release Date
    June 10, 2026 by Waszker
    We finally have a date: fathersave is planned for release on August 4th, 2026! The game will launch simultaneously on the Playdate Catalog and Itch.io . One Last Thing The game itself is finished. Bet... Continue reading
  • Devlog #03 - We're In The Catalog
    May 14, 2026 by Waszker
    Short one this time, but a big one for us - fathersave has been accepted to the Playdate Catalog! :) The Dream Came True In the first devlog we wrote that our goal was simply to finish and release the... Continue reading
  • Devlog #02 - Making Music With Zero Experience
    April 13, 2026 by Waszker
    In our first devlog we mentioned that fathersave has a complete sound design layer, composed solely by us. Putting together the game's music was one of the hardest challenges of the entire project - n... Continue reading
  • Devlog #01 - Hello World (and Why It Took Three Years)
    April 08, 2026 by Waszker
    1
    This is the first devlog entry we've decided to post, and it's published just as the project seems to be coming to an end. After three years since its inception we see the finish line ;) The Origin St... Continue reading
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