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Devlog
Devlog #05 - Rendering the Underground Map
July 09, 2026
by
Waszker
This devlog is going to be a little different: more technical, and a sort of retrospective of our rendering and optimization work around one specific part of fathersave : drawing the underground map...
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Devlog #04 - Release Date
June 10, 2026
by
Waszker
We finally have a date: fathersave is planned for release on August 4th, 2026! The game will launch simultaneously on the Playdate Catalog and Itch.io . One Last Thing The game itself is finished. Bet...
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Devlog #03 - We're In The Catalog
May 14, 2026
by
Waszker
Short one this time, but a big one for us - fathersave has been accepted to the Playdate Catalog! :) The Dream Came True In the first devlog we wrote that our goal was simply to finish and release the...
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Devlog #02 - Making Music With Zero Experience
April 13, 2026
by
Waszker
In our first devlog we mentioned that fathersave has a complete sound design layer, composed solely by us. Putting together the game's music was one of the hardest challenges of the entire project - n...
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Devlog #01 - Hello World (and Why It Took Three Years)
April 08, 2026
by
Waszker
1
This is the first devlog entry we've decided to post, and it's published just as the project seems to be coming to an end. After three years since its inception we see the finish line ;) The Origin St...
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